Gaia town in the mountains and the Desert Caravan in Final Fantasy 1

Gaia & the Bottled Faerie

Our FF1 Pixel Remaster guide for Chapter 8 covers visiting the town of Gaia, purchasing powerful new spells, buying the Bottled Faerie, obtaining the Oxyale, and exploring the Waterfall Cavern for the essential Warp Cube.

Quick Guide

Key Objectives

  • Fly the airship to Gaia, the town surrounded by mountains
  • Purchase powerful Level 7 & 8 spells for your Wizards
  • Buy the powerful Ruby Armlet and Protect Ring
  • Fly to the Desert Caravan to the west
  • Purchase the Bottled Faerie for 40,000 Gil
  • Return to Gaia to release the Faerie and obtain the Oxyale
  • Explore the Waterfall Cavern and obtain the Warp Cube from the Robot
1 hour 30 minutes Level 28 - 30

Chapter 8 Walkthrough

The remote mountain town of Gaia

With your party’s classes promoted in Chapter 7, this chapter of your Final Fantasy 1 Pixel Remaster journey focuses on gearing up and acquiring key items needed to reach the next Fiend. Your first destination is the remote town of Gaia, located in a clearing within the mountains on the northern continent.


Shopping in Gaia

Gaia is home to the most powerful spells and some of the best armor in the game. It’s a critical stop for outfitting your newly promoted Wizards.

  • High-Level Magic: Gaia sells Level 7 and 8 spells. These can only be learned by White and Black Wizards.
    • White Wizard: Curaja is a massive healing upgrade, and Holy is the ultimate Dia-type damage spell.
    • Black Wizard: Blizzaga is a powerful ice spell. High-end spells like Stop and Kill are also available.
  • Powerful Armor:
    • Ruby Armlet (40,000 Gil): An exceptional piece of armor that offers a huge defense boost for any character.
    • Protect Ring (16,000 Gil): Offers good defense and, crucially, protects the wearer from instant-death attacks.
Saving Up Gil

The equipment and spells in Gaia are incredibly expensive. The next key item also costs a fortune. If you’re short on Gil, the area around the Citadel of Trials is an excellent place to grind, as the enemies there provide high rewards.


The Bottled Faerie and the Oxyale

The Desert Caravan where the Bottled Faerie is sold

To reach the Sunken Shrine, you need a way to breathe underwater. The path to this ability begins with a very expensive purchase.

  1. Visit the Desert Caravan: Fly your airship west of Gaia to the continent where the Citadel of Trials is located. Land near the small patch of desert and enter the Caravan.
  2. Purchase the Bottled Faerie: The merchant here sells a single, unique item: a Bottled Faerie for a staggering 40,000 Gil. Purchase it.
  3. Return to Gaia: Fly back to Gaia. As soon as you enter the town, the faerie will escape from its bottle and fly to the spring in the northeast corner.
Receiving the Oxyale from the grateful faerie in Gaia

Follow the faerie to the spring and speak with her. In thanks for freeing her, she will give you Oxyale, a magical liquid that will allow your party to breathe underwater indefinitely.


The Waterfall Cavern & the Warp Cube

The entrance to the Waterfall Cavern

Before heading to the Sunken Shrine, there’s an important side trip to make. Fly to Onrac, the port town on the western continent. From Onrac, use your Canoe from Crescent Lake to travel up the river to the northwest until you reach a waterfall. The Waterfall Cavern entrance is located within this waterfall.

This cavern contains valuable treasures and a crucial item you’ll need later in your quest. The enemies here are a mix of undead and magical creatures, so come prepared with Fire and Dia spells.

Exploring the Cavern

The Waterfall Cavern is a single-floor dungeon with one main room. Navigate to the southwest corner where you’ll find a large chamber guarded by various enemies including Mummies, Cockatrices, a King Mummy, and Pyrolisks.

After defeating the guardian monsters, collect the treasures from the six chests:

  • Wizard’s Staff - Can be used as an item to cast Confuse
  • Ribbon - Essential protection against all status ailments
  • Defender - A powerful sword
  • Significant amounts of Gil (13,450 + 6,400 + 5,000)

The Robot and the Warp Cube

The Robot giving you the Warp Cube in the Waterfall Cavern

After claiming all the treasure, speak with the Robot you’ll find in the room. This mysterious mechanical being will present you with the Warp Cube, a key item that will be essential for your future journey to the Flying Fortress.

Essential for Later

The Warp Cube is absolutely crucial for progressing through the game’s final dungeons. Without it, you cannot access the Flying Fortress from the Mirage Tower. Make sure to obtain it before proceeding to the Sunken Shrine.


Preparing for the Sunken Shrine

With the Oxyale and Warp Cube in hand, you are now fully prepared to journey to the Sunken Shrine and confront the Fiend of Water. The Oxyale will allow you to breathe underwater, while the Warp Cube will be needed much later when you reach the wind crystal.

Return to Onrac when you’re ready to begin your underwater adventure.

Shops

Weapons - Gaia

WeaponPriceAttackClasses
Cat Claws52000 Gil 22
KnightNinjaRed WizardBlack Wizard

Armour - Gaia

ArmourPriceDefenseClasses
Ruby Armlet40000 Gil 24
All Classes
Protect Ring16000 Gil 8
All Classes

Black Magic - Gaia

SpellPriceLevelClasses
Blizzaga30000 Gil7
Black MageBlack WizardRed Wizard
Break30000 Gil7
Black Wizard
Stop40000 Gil8
Black Wizard
Warp40000 Gil8
Black Wizard
Kill40000 Gil8
Black Wizard

White Magic - Gaia

SpellPriceLevelClasses
Curaja30000 Gil7
White Wizard
Diaja30000 Gil7
White Wizard
Holy40000 Gil8
White Wizard
NulAll40000 Gil8
White Wizard
Dispel40000 Gil8
White Wizard

Enemies

Enemy HP Attack Defense Weaknesses Rewards Location #
Sahagin Prince enemy sprite Sahagin Prince
204 47 20
Lightning
882 EXP
882 Gil
Sunken Shrine 093
White Shark enemy sprite White Shark
344 50 8
Lightning
2,361 EXP
600 Gil
Wyrmkiller (5%)
Sunken Shrine 094
Deepeyes enemy sprite Deepeyes
304 30 16
Lightning
3,591 EXP
3,591 Gil
Sunken Shrine 095
Sea Snake enemy sprite Sea Snake
224 35 12
Lightning
957 EXP
600 Gil
Sunken Shrine 096
Sea Scorpion enemy sprite Sea Scorpion
148 35 18
Lightning
639 EXP
300 Gil
Sunken Shrine 097
Sea Troll enemy sprite Sea Troll
216 40 20
Lightning
852 EXP
852 Gil
Sunken Shrine 098
Ghost enemy sprite Ghost
180 93 30
Fire Dia
990 EXP
990 Gil
Sunken Shrine 099
Water Elemental enemy sprite Water Elemental
300 69 20
Ice
1,962 EXP
800 Gil
Sunken Shrine 100
Water Naga enemy sprite Water Naga
356 9 8
Lightning
2,355 EXP
2,355 Gil
Sunken Shrine 101
Kraken enemy sprite Kraken
1800 60 60
Lightning
4,245 EXP
5,000 Gil
Sunken Shrine 102

Treasure

No treasures listed for this part of the walkthrough.