Chaos Shrine 2000 years in the past in Final Fantasy 1

Chaos Shrine (Past) & The Four Fiends

In our FF1 Pixel Remaster guide for Chapter 12, travel 2000 years into the past, navigate the final dungeon, find the Masamune, and defeat the four Fiends reborn.

Quick Guide

Key Objectives

  • Return to the Chaos Shrine with all four crystals lit
  • Use the Lute to open the time portal to the past
  • Navigate the dungeon's elemental floors
  • Defeat the enhanced versions of Lich, Marilith, Kraken, and Tiamat
  • Find the legendary Masamune sword
  • Reach the final floor to confront Chaos

Chapter Bosses (4)

HP: 2800
Difficulty: Hard
Rewards:
  • Passage to the next floor
2 hours 30 minutes Level 45 - 55

Chapter 12 Walkthrough

Entering the time portal in the Chaos Shrine

With all four crystals restored, the final leg of your Final Fantasy 1 Pixel Remaster quest begins. Before proceeding, ensure you’ve forged the Excalibur at Mount Duergar. When you’re ready, fly to the Chaos Shrine where your journey started. Approach the dark crystal in the central chamber and use the Lute that Princess Sarah gave you. The power of the restored crystals will open a time portal, sending you 2000 years into the past to confront the source of the time loop.


The Final Dungeon

The Chaos Shrine of the past is the final and most grueling dungeon in the game. It is a multi-level labyrinth, with each floor guarded by an enhanced version of the Fiends you’ve already defeated. Conserve your best spells and items for these encounters.

No Turning Back

Once you enter the time portal, you can still use spells like Exit or Teleport to leave. However, if you defeat any of the Fiends inside, they will not respawn if you leave and return.


The Four Fiends Return

Fighting the four fiends again in the Chaos Shrine of the past

You must navigate through four elemental-themed floors, each culminating in a boss battle.

  1. Cavern of Earth Floor (B1): You’ll arrive in a familiar cave setting. Navigate to the end of the floor to face the first guardian.
Boss Fight

Lich (Past)

HP: 2800 Hard Level: 45+
Weak to Dia Chaos Shrine (Past) B1

This version of Lich from the Cavern of Earth is much stronger and now resists Ice and Lightning. His only weakness is Dia magic. Have your White Wizard cast Diaga or Holy, while your fighters, buffed with Haste and Temper, deal physical damage. Be prepared for him to cast Flare.

  1. Mount Gulg Floor (B2): A lava-filled floor awaits. At the end, you’ll confront Marilith once more.
Boss Fight

Marilith (Past)

HP: 3200 Hard Level: 46+
Weak to None Chaos Shrine (Past) B2

Marilith from Mount Gulg is now resistant to all elements and has no weaknesses. This is a pure physical battle. Cast Protera and Invisira to survive her 6-hit attack, then use Haste and stack Temper on your strongest attackers.

  1. Sunken Shrine Floor (B3): Navigate a water-themed floor to find the third Fiend.
Boss Fight

Kraken (Past)

HP: 3600 Hard Level: 47+
Weak to None Chaos Shrine (Past) B3

Kraken from the Sunken Shrine is no longer weak to Lightning. Like Marilith, this is a battle of attrition. Use party-wide defensive buffs to survive his 8-hit barrage and unleash your strongest physical attacks with Haste and Temper.

  1. Flying Fortress Floor (B4): On the final elemental floor, you’ll face the last guardian.
Boss Fight

Tiamat (Past)

HP: 5500 Very Hard Level: 48+
Weak to None Chaos Shrine (Past) B4

Tiamat from the Flying Fortress is a monster with immense HP and resistance to all elements. The strategy remains the same as your first encounter: cast NulAll or the individual Nul-element spells to survive her breath attacks. Attack with your best buffed-up fighters and use non-elemental magic like Flare and Holy.


The Ultimate Weapon

Finding the legendary Masamune sword

Before you fight Tiamat on the fourth floor, be sure to explore a side path to find a chest containing the Masamune. This legendary sword is one of the best weapons in the game and can be equipped by any class, making it a phenomenal upgrade for a Ninja, Master, or Wizard.

With the four Fiends defeated once more, the path to the deepest level of the shrine opens. Heal your party, use a Cottage if you have one, and prepare for the final battle.

Enemies

Enemy HP Attack Defense Weaknesses Rewards Location #
Lich (Past) enemy sprite Lich (Past)
2800 50 80
Dia
2,000 EXP
1 Gil
Chaos Shrine (Past) 124
Marilith (Past) enemy sprite Marilith (Past)
3200 60 80
N/A
2,000 EXP
1 Gil
Chaos Shrine (Past) 125
Kraken (Past) enemy sprite Kraken (Past)
3600 60 80
N/A
2,000 EXP
1 Gil
Eye Drops (5%)
Chaos Shrine (Past) 126
Tiamat (Past) enemy sprite Tiamat (Past)
5500 75 90
N/A
2,000 EXP
1 Gil
Chaos Shrine (Past) 127

Treasure

Chaos Shrine (Past)

  • Dry Ether (F3)
  • Elixir (F3)
  • Protect Ring (B2)
  • Sasuke's Blade (B2)
  • Protect Cloak (B2)
  • Masamune (B4)

Bosses

Boss

Lich (Past)

No Image
Location: Chaos Shrine (Past) B1
Level: 45+
Difficulty: Hard

Strategy

Weaknesses: Dia
Resistances: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind

Lich (Past)

This enhanced version of Lich is significantly more powerful. He now resists Ice and Lightning, meaning your only elemental advantage is Dia magic from your White Wizard. He has also added the devastating Flare spell to his arsenal. Buff your party with Haste and Temper, attack with your strongest weapons like the Excalibur, and have your White Wizard focus on casting Holy or Diaga.

Boss Stats

HP
2800
Attack
50
Defense
80
Accuracy
64
Agility
24
Intellect
34
Evasion
48
Mag Def
140

Rewards

EXP: 2000
GIL: 1
Drops: Passage to the next floor
Boss

Marilith (Past)

No Image
Location: Chaos Shrine (Past) B2
Level: 46+
Difficulty: Hard

Strategy

Weaknesses: None
Resistances: Fire, Ice, Lightning, Earth

Marilith (Past)

The second encounter with Marilith is a pure test of strength. She now resists all four primary elements, leaving no weaknesses to exploit. Her 6-hit physical attack is as dangerous as ever. The key to victory is defense: cast Protera and Invisira immediately. Once your party is protected, use Haste and stack Temper on your best fighters to overwhelm her with physical damage.

Boss Stats

HP
3200
Attack
60
Defense
80
Accuracy
63
Agility
30
Intellect
41
Evasion
60
Mag Def
183

Rewards

EXP: 2000
GIL: 1
Drops: Passage to the next floor
Boss

Kraken (Past)

No Image
Location: Chaos Shrine (Past) B3
Level: 47+
Difficulty: Hard

Strategy

Weaknesses: None
Resistances: Fire, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind

Kraken (Past)

Unlike the first fight, Kraken in the past is no longer weak to Lightning. His 8-hit physical attack remains one of the most dangerous moves in the game. The strategy is identical to the one for Marilith: prioritize survival with Protera and Invisira, then unleash a relentless, buff-stacked physical assault with your Knight and Master/Ninja.

Boss Stats

HP
3600
Attack
60
Defense
80
Accuracy
114
Agility
49
Intellect
41
Evasion
98
Mag Def
200

Rewards

EXP: 2000
GIL: 1
Drops: Passage to the next floor
Boss

Tiamat (Past)

No Image
Location: Chaos Shrine (Past) B4
Level: 48+
Difficulty: Very Hard

Strategy

Weaknesses: None
Resistances: Fire, Ice, Lightning, Earth

Tiamat (Past)

The final guardian, Tiamat, has immense HP and resists all elements. She uses a variety of powerful breath attacks that can devastate your party. Casting NulAll is the most efficient way to protect your party. If you don’t have it, use the individual Nul-element spells. Your offensive strategy should rely on your strongest physical attackers (buffed with Haste and Temper) and non-elemental magic like Flare and Holy.

Boss Stats

HP
5500
Attack
75
Defense
90
Accuracy
85
Agility
45
Intellect
38
Evasion
90
Mag Def
200

Rewards

EXP: 2000
GIL: 1
Drops: Passage to the final floor