Lufenia town and Dr. Unne in Melmond in Final Fantasy 1

Lufenia & the Chime

Our FF1 Pixel Remaster guide for Chapter 10 covers translating the Rosetta Stone with Dr. Unne in Melmond, visiting the ancient town of Lufenia, and obtaining the Chime.

Quick Guide

Key Objectives

  • Fly the airship back to the town of Melmond
  • Present the Rosetta Stone to Dr. Unne to learn Lufenian
  • Fly to Lufenia, located east of the northern desert
  • Purchase the powerful Level 8 spells Flare and Full-Life
  • Speak with the Lufenian people to receive the Chime
  • Prepare to enter the Mirage Tower
45 minutes Level 34 - 36

Chapter 10 Walkthrough

Dr. Unne translating the Rosetta Stone in Melmond

With the Rosetta Stone from the Sunken Shrine, you now hold the key to understanding an ancient civilization. This chapter of your Final Fantasy 1 Pixel Remaster guide is focused on translating that stone and gaining access to the domain of the final Fiend.

Your first destination is the town of Melmond from Chapter 4. Fly your airship there and seek out the scholar, Dr. Unne. Present him with the Rosetta Stone, and he will use his knowledge to teach your party the lost Lufenian language.


The Lost City of Lufenia

The ancient and secluded town of Lufenia

Now that you can understand their speech, it’s time to visit the Lufenians. Fly your airship to the northern continent and land in the small patch of grass east of the large desert. A short walk south will lead you to the secluded town of Lufenia.

The people here are the last descendants of the ancient civilization that built the Flying Fortress. Speak with them to learn more about the Fiend of Wind, Tiamat, and the impending danger.

Ultimate Magic Spells

A hidden path in the northeast corner of Lufenia leads to two magic shops that sell the ultimate Level 8 spells. Full-Life for your White Wizard and Flare for your Black Wizard are two of the most powerful spells in the game and are well worth the 40,000 Gil each.


The Chime

Receiving the Chime from a Lufenian

After speaking with the Lufenians, one of them will recognize you as the Warriors of Light from the prophecy. To aid you on your quest, he will give you the Chime. This key item is required to enter the Mirage Tower, your next destination.

With the Chime in your possession, you are now ready to challenge the final Fiend.

Shops

Black Magic - Lufenia

SpellPriceLevelClasses
Flare40000 Gil8
Black Wizard

White Magic - Lufenia

SpellPriceLevelClasses
Full-Life40000 Gil8
White Wizard

Enemies

Enemy HP Attack Defense Weaknesses Rewards Location #
Green Dragon enemy sprite Green Dragon
352 72 16
Ice
4,068 EXP
5,000 Gil
Waterfall Cavern 108
Stone Golem enemy sprite Stone Golem
200 70 16
N/A
2,385 EXP
1,000 Gil
Flying Fortress 109
Air Elemental enemy sprite Air Elemental
358 53 4
N/A
1,614 EXP
807 Gil
Ether (5%)
Flying Fortress 110
Spirit Naga enemy sprite Spirit Naga
420 7 16
N/A
3,489 EXP
4,000 Gil
Flying Fortress 111
Death Knight enemy sprite Death Knight
190 55 32
N/A
2,700 EXP
3,000 Gil
Flying Fortress 112
Earth Medusa enemy sprite Earth Medusa
96 11 12
N/A
1,218 EXP
1,218 Gil
Flying Fortress 113
Black Flan enemy sprite Black Flan
156 49 255
Fire
1,101 EXP
900 Gil
Flying Fortress 114
Soldier enemy sprite Soldier
400 102 48
Lightning
4,000 EXP
2,000 Gil
Phoenix Down (5%)
Flying Fortress 115
Vampire Lord enemy sprite Vampire Lord
300 90 28
Fire Dia
2,385 EXP
3,000 Gil
Flying Fortress 116
Dark Fighter enemy sprite Dark Fighter
200 40 38
N/A
3,420 EXP
3,420 Gil
Flying Fortress 117
Warmech enemy sprite Warmech
2000 128 80
N/A
32,000 EXP
32,000 Gil
Flying Fortress 118
Tiamat enemy sprite Tiamat
2400 53 80
N/A
5,496 EXP
6,000 Gil
Flying Fortress 119

Treasure

No treasures listed for this part of the walkthrough.